Abstract
This article presents the proposal of an object-oriented programming teaching model based on the development of video games and applying software project management techniques and Scrum, generating a motivating environment for learning. Teaching the object-oriented paradigm creates significant challenges that are not easy to deal with, even with a basic understanding of computer programming. It is shown that the teaching-learning process applying the proposed model to teach object-oriented programming concepts is effective and motivating, validating the model in video game development projects, validation carried out at the National University of San Agustín de Arequipa-Peru in the Professional School of Systems Engineering, in the Fundamentals of Programm ing 2 course and takes into account the learning styles of post-millennials or Generation Z.
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López, M. A., & Gutiérrez, E. C. (2022). Teaching Model of Object Oriented Programming based on Video Game Development and applying Software Project Management and Scrum. In Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology (Vol. 2022-July). Latin American and Caribbean Consortium of Engineering Institutions. https://doi.org/10.18687/LACCEI2022.1.1.229
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