Abstract
F rom Tetris and Angry Birds to location-based service (LBS) multiplayer games such as Ingress and gamified apps such as Foursquare, mobile gaming has changed dramatically in an age of smartphones. In this chapter we explore the notion of ambient play as a way to …
Cite
CITATION STYLE
APA
Hjorth, L., & Richardson, I. (2016). Mobile games and ambient play. In Social, Casual and Mobile Games (pp. 105–116). Bloomsbury Publishing Plc. https://doi.org/10.5040/9781501310591.ch-008
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