Real-Time 3D face fitting and texture fusion on in-the-wild videos

23Citations
Citations of this article
29Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild videos. With the use of a cascaded-regressor-based face tracking and a 3D morphable face model shape fitting, we obtain a semidense 3D face shape. We further use the texture information from multiple frames to build a holistic 3D face representation from the video footage. Our system is able to capture facial expressions and does not require any person-specific training. We demonstrate the robustness of our approach on the challenging 300 Videos in the Wild (300-VW) dataset. Our real-time fitting framework is available as an open-source library at http://4dface.org.

Cite

CITATION STYLE

APA

Huber, P., Kopp, P., Christmas, W., Ratsch, M., & Kittler, J. (2017). Real-Time 3D face fitting and texture fusion on in-the-wild videos. IEEE Signal Processing Letters, 24(4), 437–441. https://doi.org/10.1109/LSP.2016.2643284

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free