Procedural content generation method for creating 3D graphic assets in Digital Twin

5Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The concept of Digital Twin was invented not only for a static virtual mimic of reality, but also means an evolving digital copy which could stay consistent with its physical counterpart. The life-cycle management of a product or a system could not be completed without dynamic feature, while conventional methods to create graphic assets especially 3D models for Digital Twins are still limited. In this paper, Procedural Content Generation is introduced as a potential technique which could reduce difficulty for the creation and modification of 3D graphic assets of Digital Twins. A trial project and two validation cases are executed to verify the proposed method.

Cite

CITATION STYLE

APA

Dai, Y., Zhong, R. Y., & Lau, H. Y. K. (2023). Procedural content generation method for creating 3D graphic assets in Digital Twin. Cogent Engineering, 10(1). https://doi.org/10.1080/23311916.2023.2216859

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free