Abstract
A lot of research has been done on classical games such as Chess or Shogi, but not so much on more recent games such as turn-based strategy games, where the players can move multiple pieces at each turn. In this paper, we analyze the game components found in most strategy games, and propose a set of simple rules that could be used as a standard game for research on turn-based strategy games. We have implemented these rules in an open platform, and in the second part of the paper we compare four different Monte-Carlo search algorithms with this platform. Especially, we show the importance of distinguishing and handling differently tactical moves and attacking moves.
Cite
CITATION STYLE
Fujiki, T., Ikeda, K., & Viennot, S. (2015). A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms. In 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings (pp. 407–414). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CIG.2015.7317962
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