Abstract
China imposed strict restrictions on young people's participation in videogaming from September 2021. Colder Carras et al.'s commentary (2021) referred to this policy as 'draconian,' i.e., 'excessively harsh and severe.' However, any opinion on whether this policy is 'draconian' is a value judgment, and any judgment on its 'effectiveness' ought to be reserved until proven or disproven by empirical evidence. Indeed, the Chinese policy is neither potentially ineffective nor draconian, and is already providing at least one identifiable benefit: enhancing consumer protection by effectively reducing underage players' monetary spending on videogames, including on randomised, gambling-like mechanics known as 'loot boxes.'
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Xiao, L. Y. (2022). Reserve your judgment on “Draconian” Chinese video gaming restrictions on children • Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021). Journal of Behavioral Addictions, 11(2), 249–255. https://doi.org/10.1556/2006.2022.00022
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