Enseñanza de la Introducción a la Programación utilizando Herramientas Lúdicas

4Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

This article describes the experience in teaching the introduction to programming to students of the Professional School of Medicine of the National University of Saint Augustine using playful tools such as Scratch, Lightbot and App Inventor, which have allowed the understanding of the basic concepts of programming in an easy and entertaining way, motivating the learning process of the students. The use of visual programming tools allowed the students to create their own games and creative applications related to their professional career, strengthening the resolution of problems and favoring their active learning.

Cite

CITATION STYLE

APA

Laura-Ochoa, L. (2018). Enseñanza de la Introducción a la Programación utilizando Herramientas Lúdicas. In Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology (Vol. 2018-July). Latin American and Caribbean Consortium of Engineering Institutions. https://doi.org/10.18687/LACCEI2018.1.1.176

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free