Artificial Neural Network Based Gait Recognition Using Kinect Sensor

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Abstract

Accurate gait recognition is of high significance for numerous industrial and consumer applications, including video surveillance, virtual reality, on-line games, medical rehabilitation, collaborative space exploration, and others. This paper proposes a new architecture designed using deep learning neural network for a highly accurate and robust Kinect-based gait recognition. Two new geometric features: joint relative cosine dissimilarity and joint relative triangle area are introduced. Both of the proposed features are view and pose invariant, thus enhancing recognition performance. The proposed neural network model is trained using the feature vector of dynamic joint relative cosine dissimilarity and joint relative triangle area. Subsequent application of Adam optimization method minimizes the loss of the objective function iteratively. The performance of the proposed deep learning neural network architecture is evaluated on two publicly available 3D skeleton-based gait datasets recorded with the Microsoft Kinect sensor. It is experimentally proven that the accuracy, precision, recall, and F-score of the proposed neural network architecture, trained using introduced dynamic geometric features, is superior to other state-of-the-art methods for Kinect skeleton-based gait recognition.

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Hossain Bari, A. S. M., & Gavrilova, M. L. (2019). Artificial Neural Network Based Gait Recognition Using Kinect Sensor. IEEE Access, 7, 162708–162722. https://doi.org/10.1109/ACCESS.2019.2952065

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