Material Active Geometry Constituting Programmable Materials for Responsive Building Skins

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Abstract

This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.

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APA

Borhani, A., & Kalantar, N. (2016). Material Active Geometry Constituting Programmable Materials for Responsive Building Skins. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 639–648). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2016.1.639

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