Abstract
Obesity is increasing alarmingly worldwide, especially in children's audience, due to the adoption of sedentary habits. The exergames are a new class of digital games that have arisen over the possible use of technology, low cost, to unite physical activity to video games such as Nintendo Wii, X-Box 360, among others. And these have been gaining ground due to immersion of users, working their cognitive skills, attention and memory. This study presents a new game, the PEGGO developed by Federal University of Pernambuco, with data supporting the use for this type of game in order to contribute to help control childhood obesity. © 2013 Springer-Verlag Berlin Heidelberg.
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Barros, M., Neves, A., Correia, W., Soares, M. M., & Campos, F. (2013). The design in the development of exergames: A new game for the contribute to control childhood obesity. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8013 LNCS, pp. 491–500). Springer Verlag. https://doi.org/10.1007/978-3-642-39241-2_54
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