Abstract
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period of time before returning to the game, even though events continue in the persistent game world. Providing a summary of events that have occurred while a player was away from the game would help the player maintain game context. In this paper, we present a computational framework that generates a summary from game log messages. © 2006, American Association for Artificial Intelligence.
Cite
CITATION STYLE
Cheong, Y. G., & Young, R. M. (2006). A framework for summarizing game experiences as narratives. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006 (pp. 106–108). AAAI Press. https://doi.org/10.1609/aiide.v2i1.18754
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.