Fast approximations for global illumination on dynamic scenes

20Citations
Citations of this article
25Readers
Mendeley users who have this article in their library.
Get full text

Abstract

An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at realtime rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.

Cite

CITATION STYLE

APA

Evans, A. (2006). Fast approximations for global illumination on dynamic scenes. In SIGGRAPH 2006 - ACM SIGGRAPH 2006 Courses (pp. 153–171). Association for Computing Machinery, Inc. https://doi.org/10.1145/1185657.1185834

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free