Human Pose Manipulation and Novel View Synthesis using Differentiable Rendering

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Abstract

We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We demonstrate the effectiveness of our approach to image reconstruction on both the Human3.6M and Panoptic Studio datasets. We show how our approach can be used for motion transfer between individuals; novel view synthesis of individuals captured from just a single camera; to synthesize individuals from any virtual viewpoint; and to re-render people in novel poses. Code and video results are available at https://github.com/GuillaumeRochette/HumanViewSynthesis.

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Rochette, G., Russell, C., & Bowden, R. (2021). Human Pose Manipulation and Novel View Synthesis using Differentiable Rendering. In Proceedings - 2021 16th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2021. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/FG52635.2021.9667033

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