Hybrid scene structuring for accelerating 3D radiative transfer simulations

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Abstract

Three-dimensional (3D) radiative transfer models are the most accurate remote sensing models. However, presently the application of 3D models to heterogeneous Earth scenes is a computationally intensive task. A common approach to reduce computation time is abstracting the landscape elements into simpler geometries (e.g., ellipsoid), which, however, may introduce biases. Here, a hybrid scene structuring approach is proposed to accelerate the radiative transfer simulations while keeping the scene as realistic as possible. In a first step, a 3D description of the Earth landscape with equal-sized voxels is optimized to keep only non-empty voxels (i.e., voxels that contain triangles) and managed using a bounding volume hierarchy (BVH). For any voxel that contains triangles, within-voxel BVHs are created to accelerate the ray-triangle intersection tests. The hybrid scheme is implemented in the Discrete Anisotropic Radiative Transfer (DART) model by integrating the Embree ray-tracing kernels developed at Intel. In this paper, the performance of the hybrid algorithm is compared with the original uniform grid approach implemented in DART for a 3D city scene and a forest scene. Results show that the removal of empty voxels can accelerate urban simulation by 1.4×~3.7×, and that the within-voxel BVH can accelerate forest simulations by up to 258.5×.

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Qi, J., Yin, T., Xie, D., & Gastellu-Etchegorry, J. P. (2019). Hybrid scene structuring for accelerating 3D radiative transfer simulations. Remote Sensing, 11(22). https://doi.org/10.3390/rs11222637

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