A real-time shadow approach for an Augmented Reality application using shadow volumes

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Abstract

Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.

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Haller, M., Drab, S., & Hartmann, W. (2003). A real-time shadow approach for an Augmented Reality application using shadow volumes. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (Vol. Part F129026, pp. 56–65). Association for Computing Machinery. https://doi.org/10.1145/1008653.1008665

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