3D Multi User Virtual Environments (3D MUVE), or commonly known as 3D virtual worlds, are expanding their application domains from their introduction. These simulated environments with 3D support can be seen as useful applications that facilitate our various needs. Using 3D virtual worlds for supporting learning has shown promising results, introducing a new type of learning platform, known as 3D Multi User Learning Environments (3D MULE). In effect, 3D learning environments based on Multi-User Virtual worlds are a growing feature of UK education (Kirriemuir, 2010). Leading universities are interested in, and have been researching on, applications of this novel technology for their learning needs. 3D MUVE support more intuitive activities for learning complex and advanced concepts. 3D virtual worlds are particularly appropriate for educational use due to their alignment with Kolb's (Kolb, et al. 2001) concept of experiential learning, and learning through experimentation as a particular form of exploration (Allison et al., 2008). Interactive 3D virtual environments demonstrate a great educational potential due to their ability to engage learners in the exploration, construction and manipulation of virtual objects, structures and metaphorical representations of ideas (Dalgarno et al., 2009). In
CITATION STYLE
Perera, I., Allison, C., & Miller, A. (2012). 3D Multi User Learning Environment Management - An Exploratory Study on Student Engagement with the Learning Environment. In Applications of Virtual Reality. InTech. https://doi.org/10.5772/36254
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