Abstract
The purpose of this study is to develop a mobile multimedia-based Batakologi learning model as the tradition of the Batak culture and lead computer based innovative module products for Junior High School students. The application development method consists of seven phases, namely (1) Research and Preliminary Information Collecting; (2) Planning; (3) Developing Preliminary Product; (4) Preliminary Field Testing; (5) Preliminary Product Revision; (6) Main Field Testing; (7) Operational Product Revision. Data were collected in the research and development using qualitative descriptive analysis of the implementation and results of the design development of the model. Product of this research was the computer based Batakologi learning modules that could be accessed using mobile devices. The findings of the research shows improving student learning atmosphere and it was more fun and independent in learning about Batak culture.
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Siregar, N., Sutopo, H., & Paat, M. (2019). Mobile multimedia-based batakologi learning model development. Journal of Mobile Multimedia, 15(4), 271–288. https://doi.org/10.13052/jmm1550-4646.1541
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