Abstract
In this paper, we argue that PDDL-based real-time planning can be achieved for today's video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDLbased AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucial to achieve real-time playability.© 2009, Association for the Advancement of Artificial.
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CITATION STYLE
Bartheye, O., & Jacopin, É. (2009). A real-time pddl-based planning component for video games. In Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009 (pp. 130–135). https://doi.org/10.1609/aiide.v5i1.12370
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