Abstract
This article presents a proposal of learning experience aimed at students in their final years of secondary education, which integrates the use of different technological tools for the construction by students of their own robots, leaving aside the traditional assembly of pre-fabricated robots; this implies understanding the process of design and manufacture from concepts of geometry and kinematics, on the armed robots must incorporate the necessary electronics, which brings them closer to the fields of electricity, finally through programming achieve the desired behavior of the robot. A general incentive to achieve the same objective is the gamification of the process by generating a competition of speed or trajectory and then creativity between the different robots implemented.
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CITATION STYLE
Valencia-Rodriguez, B., Rivera-Delgado, D., & Zegarra-Gago, H. (2020). Construction of learning experiences in educational robotics, for secondary school students based on gamification and integration of information and communication technologies. In Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology. Latin American and Caribbean Consortium of Engineering Institutions. https://doi.org/10.18687/LACCEI2020.1.1.384
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