Animating the Static. "Urbanimals" Case Study of The Project Enhancing play in the cities through an augmented and interactive environment

ISSN: 26841843
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Abstract

This article delineates the process of developing the project "Urbanimals"-an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces-from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.

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APA

Dobiesz, S., & Grajper, A. (2016). Animating the Static. “Urbanimals” Case Study of The Project Enhancing play in the cities through an augmented and interactive environment. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 691–700). Education and research in Computer Aided Architectural Design in Europe.

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