Abstract
Values of a society surrounding civic health are reified in the ideal of public space as space capable of receiving behaviours which have creative provenance, are evolutionary, are even unstructured. These inventive and spontaneous actions, however, present obstinate design challenges. They are hard to anticipate precisely through reading environmental factors. They are innumerable. They broaden the problem space outstandingly. |Design for next addresses reframing design investigation, approaches, processes and tools.| One of the problem-solver’s strategies is mobilization of technology as a tool of production/process. Another is decomposition of the problem. We decomposed that alternative behaviours are functions of reinforcement. We explored the reinforcement-behaviour relationship through agency of two computational models. For data, students on campus completed surveys. Each respondent listed activities she/he would freely perform in a depicted space. In the current paper, we enquire into reading, dancing, skateboarding/skating and working-out in public space. Each converged on a hyperbolic solution.
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Stephen, A. (2017). Design problem analysis and process. A case of technology-augmented problem decomposition in analysis and understanding of public space. Design Journal, 20(sup1), S3762–S3775. https://doi.org/10.1080/14606925.2017.1352880
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