Implementasi Ragam Hias Nusantara dalam Perancangan Desain Karakter Game Nuswantara

  • Hadida Y
  • Wibawa M
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Abstract

Ragam hias nusantara merupakan pola keindahan yang berulang dalam karya seni dengan dipengaruhi budaya Nusantara. Ragam hias nusantara tercermin dalam permainan tradisional dan berpeluang untuk diperkenalkan dalam permainan modern. Perancangan ini bertujuan untuk menciptakan karakter dengan corak ragam hias nusantara yang memiliki daya tarik dan dapat diimplementasikan kedalam game Nuswantara. Metode perancangan yang digunakan dalam perancangan ini adalah Design Thinking. Data yang dikumpulkan berasal dari project brief, studi literatur, dan observasi. Perancangan ini menghasilkan 6 character sheet dan concept art yang mewakili kerajaan Kutai, kerajaan Sriwijaya, kerajaan Mataram Kuno, kerajaan Singasari, kerajaan Majapahit, dan kerajaan Kalingga. Perancangan ini juga menghasilkan media pendukung berupa Artbook, loading screen, dan merchandise. Setelah itu dilakukan tahap uji coba kepada 3 validator yakni pemegang IP Nuswantara sebagai narasumber utama, project manager Let's Play, dan ilustrator profesional. Hasil uji coba dari media yang dirancang menunjukkan bahwa desain terlihat menarik dan dinilai telah memenuhi kebutuhan desain karakter game Nuswantara dengan baik.Archipelago decoration is a pattern of beauty that is repeated in works of art influenced by Indonesian culture. Indonesian decorations are reflected in traditional games and have the opportunity to be introduced into modern games. This design aims to create characters with Indonesian decorative patterns that are attractive and can be implemented into Nuswantara games. The design method used in this design is Design Thinking. The data collected comes from project briefs, literature studies, and observations. This design resulted in 6 character sheets and concept art representing the Kutai kingdom, Sriwijaya kingdom, Ancient Mataram kingdom, Singasari kingdom, Majapahit kingdom and Kalinga kingdom. This design also produces supporting media in the form of art books, loading screens and merchandise. After that, a trial phase was carried out with 3 validators, namely the Nuswantara IP holder as the main resource person, the Let's Play project manager, and a professional illustrator. The test results of the designed media show that the design looks attractive and is considered to have met the character design needs of the Nuswantara game well.

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CITATION STYLE

APA

Hadida, Y. W. A., & Wibawa, M. (2024). Implementasi Ragam Hias Nusantara dalam Perancangan Desain Karakter Game Nuswantara. Jurnal Desain Komunikasi Visual Asia, 8(01), 17–28. https://doi.org/10.32815/jeskovsia.v8i01.998

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