Abstract
Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstruction of the emblematic Torre de Hercules of A Coruña in Second Life, made for educational purposes, focusing on the problems encountered and the technical solutions used for its realization.
Cite
CITATION STYLE
Barneche Naya, V., Hernández Ibáñez, L. A., & Torrente Torrente, B. (2010). Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life. Virtual Archaeology Review, 1(2), 69. https://doi.org/10.4995/var.2010.4689
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