Gamificación en procesos de autoentrenamiento y autoevaluación. Experiencia en la asignatura de Arquitectura de Computadores

  • Espinilla M
N/ACitations
Citations of this article
11Readers
Mendeley users who have this article in their library.

Abstract

Gamification is based on the application of concepts and techniques of games in other environments with the aim of encouraging certain behaviors or concrete actions. In education, the gamification is assuming an excellent solution to increase student motivation to perform self-learning activities. Therefore, the gamification translates to provide students with an immediate extra motivation that allows achieving a long-term task. Our interest in this paper focuses on sharing the experience of the use of dynamic and mechanics of games to improve the process of autonomous learning by means of the processes of self-training and self-assessment in the preparation of an choice test in the subject of Computer Architecture at the University of Jaén.

Cite

CITATION STYLE

APA

Espinilla, M. (2020). Gamificación en procesos de autoentrenamiento y autoevaluación. Experiencia en la asignatura de Arquitectura de Computadores. Enseñanza y Aprendizaje de Ingeniería de Computadores. https://doi.org/10.30827/digibug.41913

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free