Abstract
Gamification is based on the application of concepts and techniques of games in other environments with the aim of encouraging certain behaviors or concrete actions. In education, the gamification is assuming an excellent solution to increase student motivation to perform self-learning activities. Therefore, the gamification translates to provide students with an immediate extra motivation that allows achieving a long-term task. Our interest in this paper focuses on sharing the experience of the use of dynamic and mechanics of games to improve the process of autonomous learning by means of the processes of self-training and self-assessment in the preparation of an choice test in the subject of Computer Architecture at the University of Jaén.
Cite
CITATION STYLE
Espinilla, M. (2020). Gamificación en procesos de autoentrenamiento y autoevaluación. Experiencia en la asignatura de Arquitectura de Computadores. Enseñanza y Aprendizaje de Ingeniería de Computadores. https://doi.org/10.30827/digibug.41913
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.