Abstract
Virtual Reality (VR) content production is now a flourishing industry. The specifics of VR, as opposed to videogames or movies, allow for a content format where users experience, at the same time, the narrative richness characteristic of movies and theatre plays with interactive engagement. To create such a content format some technical challenges still need to be solved, the main being the need for a new generation of animation engines that can deliver interactive characters appropriate for narrative-focused VR interactive content. We review the main assumptions of this approach and recent progress in interactive character animation techniques that seems promising to realise this goal.
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CITATION STYLE
Llobera, J., & Charbonnier, C. (2021). Interactive characters for virtual reality stories. In IMX 2021 - Proceedings of the 2021 ACM International Conference on Interactive Media Experiences (pp. 322–325). Association for Computing Machinery, Inc. https://doi.org/10.1145/3452918.3465494
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