Desktop VR as a virtual workspace: A cognitive aspect

56Citations
Citations of this article
21Readers
Mendeley users who have this article in their library.

Abstract

This paper explores the benefits of using a desktop VR as a virtual workspace. Forty-nine participants data included in this study. With a between-subjects design, we compared the use of extra information between a desktop VR (23 people) and a web browser (26 people). Their tasks were to solve numerical tasks and write the results in a separate spreadsheet. They could follow their performance (solved task / all tasks) on a graph. Then, they filled out a questionnaire where they had to estimate their performance, and indicate the source of this estimation (the only valid source was the provided graph). In the subsample of those who used the graph, the members of the VR group estimated significantly more accurately their performance than the members web browser group. Therefore, the 3D desktop VR workspace can provide benefits to its users by displaying extra information permanently.

Author supplied keywords

Cite

CITATION STYLE

APA

Berki, B. (2019). Desktop VR as a virtual workspace: A cognitive aspect. Acta Polytechnica Hungarica, 16(2), 219–231. https://doi.org/10.12700/APH.16.2.2019.2.13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free