Abstract
Online digital collectible card games have seen a massive rise in popularity recently, none more so than Hearthstone: Heroes of Warcraft. While the game is mainly player vs. player focused, a need for competent game playing AI has arisen as well. This project attempts to tackle this problem by presenting a solution for a game playing AI using a tree-based game simulation and machine learning state evaluator. Additionally, the paper provides a way to breakdown Hearthstone into a feature set usable by machine learning algorithms. The AI based on this solution is shown to perform better than multiple testing solutions when played against them.
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CITATION STYLE
Wang, D., & Moh, T. S. (2019). Hearthstone AI: Oops to well played. In ACMSE 2019 - Proceedings of the 2019 ACM Southeast Conference (pp. 149–154). Association for Computing Machinery, Inc. https://doi.org/10.1145/3299815.3314461
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