An optimal-time algorithm for shortest paths on a convex polytope in three dimensions

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Abstract

We present an optimal-time algorithm for computing (an implicit representation of) the shortest-path map from a fixed source s on the surface of a convex polytope P in three dimensions. Our algorithm runs in O(nlog∈n) time and requires O(nlog∈n) space, where n is the number of edges of P. The algorithm is based on the O(nlog∈n) algorithm of Hershberger and Suri for shortest paths in the plane (Hershberger, J., Suri, S. in SIAM J. Comput. 28(6):2215-2256, 1999), and similarly follows the continuous Dijkstra paradigm, which propagates a "wavefront" from s along ∂ P. This is effected by generalizing the concept of conforming subdivision of the free space introduced by Hershberger and Suri and by adapting it for the case of a convex polytope in ℝ3, allowing the algorithm to accomplish the propagation in discrete steps, between the "transparent" edges of the subdivision. The algorithm constructs a dynamic version of Mount's data structure (Mount, D.M. in Discrete Comput. Geom. 2:153-174, 1987) that implicitly encodes the shortest paths from s to all other points of the surface. This structure allows us to answer single-source shortest-path queries, where the length of the path, as well as its combinatorial type, can be reported in O(log∈n) time; the actual path can be reported in additional O(k) time, where k is the number of polytope edges crossed by the path. The algorithm generalizes to the case of m source points to yield an implicit representation of the geodesic Voronoi diagram of m sites on the surface of P, in time O((n+m)log∈(n+m)), so that the site closest to a query point can be reported in time O(log∈(n+m)). © 2007 Springer Science+Business Media, LLC.

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Schreiber, Y., & Sharir, M. (2008). An optimal-time algorithm for shortest paths on a convex polytope in three dimensions. In Discrete and Computational Geometry (Vol. 39, pp. 500–579). Springer New York. https://doi.org/10.1007/s00454-007-9031-0

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