Abstract
A growing issue in the development of realistic and entertaining interactive games is the need for mechanisms that support ongoing natural language conversation between human players and artificial non-player characters. Unfortunately, many methods for implementing natural language generation (NLG) induce a significant burden on the author, do not scale well, or require specialized linguistic knowledge. We formalize the notion of typed-templates, an extension of standard structures employed in template-based NLG. We further provide novel algorithms that, when applied to typed-templates, ameliorate the above issues by affording computational support for authoring and increased variation in utterance and scenario generation. We demonstrate the efficacy of typedtemplates and the algorithms through a user study. Copyright © 2011, Association for the Advancement of Artificial.
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CITATION STYLE
Narayan, K. S., Isbell, C. L., & Roberts, D. L. (2011). DEXTOR: Reduced effort authoring for template-based natural language generation. In Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 (pp. 170–175). AAAI Press. https://doi.org/10.1609/aiide.v7i1.12448
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