Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD

3Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

While home-use HMD including Oculus Rift has been widely spread in the market today, simulator sickness mainly caused by difference between visual information and body sensation has taken up as a problem. Even though it has been proved that simulator sickness is reduced by reflecting actual physical movement to a VR space, many of approaches ever proposed had various restrictions and mechanisms easy to cause simulator sickness. In the current study, such an approach for moving within a VR space is proposed for home-use HMD that is less likely to cause simulator sickness.

Cite

CITATION STYLE

APA

Ueda, Y., Nagata, K., Masuko, S., & Hoshino, J. (2018). Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11112 LNCS, pp. 228–234). Springer Verlag. https://doi.org/10.1007/978-3-319-99426-0_22

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free