Abstract
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-scale social simulations, we have developed the scenario description languages Q and IPC (Interaction Pattern Card); they enable experts in the application domain (often not computing professionals) to easily create complex scenarios. We have also established a four-step process for creating scenarios: 1) defining a vocabulary, 2) describing scenarios, 3) extracting interaction patterns, and 4) integrating real and virtual experiments. In order to validate the scenario description languages and the four-step process, we ran a series of evacuation simulations based on the proposed languages and process. We successfully double-check the result of the previous controlled experiment done in a real environment.
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Murakami, Y., Ishida, T., Kawasoe, T., & Hishiyama, R. (2003). Multi-agent simulation based on interaction design. Transactions of the Japanese Society for Artificial Intelligence, 18(5), 278–285. https://doi.org/10.1527/tjsai.18.278
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