Children always have a natural inclination to play, so the purpose of game-based learning is to establish a way for children to acquire knowledge while playing. This study is to discover the relationship between children’s play preferences and learning performances toward a mathematics mobile game we designed. The tablet game we designed, "Lily’s Closet", is a mathematics game that guides children aged 3-8 to learn "classification". To explore the preferences and learning performances of the games we designed for the preschool children, we put "Lili's Closet" on a children's tablet named Kizpad with over 200 games. We classify and analyze players’ behavior data by Data Mining in our designed game to explore children's play behaviors and preferences. We sampled 6,924 children from Taiwan, aged 3-8 years old. In the results, we found that there is a significant difference in the number of ages and achievements in the game. The maturity of the child's age is positively correlated with the achievement of the game, but it is negatively correlated with the number of times of willing to play. As a result, we suggest that to assist learning, we should give children different levels of games according to their ages. The research hopes to resonate with readers and jointly explore the relationship between mobile games.
CITATION STYLE
Tang, J. T., Nine, W. T., & Wang, Y. C. (2023). Preschoolers’ Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game. Education and Information Technologies, 28(12), 16311–16331. https://doi.org/10.1007/s10639-023-11865-8
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