Application of Minecraft: Education in Mathematics and CMIT Classes, Examples and Practices

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Abstract

Games take important part of the daily life of modern students as they are a source for not only leisure but also a useful tool in the hands of the teachers. The authors explore the possibilities for application of game-based learning within the Bulgarian educational context - specifically, different approaches to integrate the popular sandbox game Minecraft: Education into the classroom. The study presents several ideas of lesson units for the subjects “Mathematics” and “Computer Modelling and Information Technologies (CMIT)” designed to enhance the teaching and learning process. To assist the development of these lessons, the authors have structured a framework to describe such game-based activities. These ideas are tailored for lower secondary school (aged 11-14) in Bulgaria, offering a different approach to immerse students into the learning process.

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Ivanov, S., & Yordanov, B. (2024). Application of Minecraft: Education in Mathematics and CMIT Classes, Examples and Practices. In International Conference on Computer Supported Education, CSEDU - Proceedings (Vol. 2, pp. 517–524). Science and Technology Publications, Lda. https://doi.org/10.5220/0012616900003693

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