Abstract
We have considered a simple word game called the word-morph. After making our participants play a stipulated number of word-morph games, we have analyzed the experimental data. We have given a detailed analysis of the learning involved in solving this word game. We propose that people are inclined to learn landmarks when they are asked to navigate from a source to a destination. We note that these landmarks are nodes that have high closeness-centrality ranking. © 2012 Cognitive Science Society, Inc.
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Sudarshan Iyengar, S. R., Veni Madhavan, C. E., Zweig, K. A., & Natarajan, A. (2012). Understanding Human Navigation Using Network Analysis. Topics in Cognitive Science, 4(1), 121–134. https://doi.org/10.1111/j.1756-8765.2011.01178.x
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