Abstract
2D maps and 3D globes can be used as programming toys to help students learn programming in contrast to using robots, visual, or multimedia components in Computer Science I introductory programming courses. This paper studies research challenges related to supporting this concept, and presents one instance of a 2D and 3D map-based programming environment to motivate these challenges.
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Aref, W. G., Prabhakar, S., Shin, J., Tahboub, R. Y., Abdelsalam, A., & Aref, J. W. (2015). On map-centric programming environments (vision paper). In GIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems (Vol. 03-06-November-2015). Association for Computing Machinery. https://doi.org/10.1145/2820783.2820886
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