Effect of Immersive VR on Student-Tutor Interaction in Design Crits

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Abstract

Immersive Virtual Reality (iVR) systems form a representational medium for student-tutor collaboration in studio crits through a shared presence in a life scale display of the design, making them relevant for design crits where students and tutors interact in developing a solution to a design problem. iVRs are known to support design activity. However, research focusing on the impact of iVRs on student-tutor interaction is scarce, creating a gap in integrating these systems as educational settings. In response, this research analyzes a natural case study of student-tutor interaction in two architecture studio crits that used the iVR and non-immersive media. We employed the Function-Behaviour-Structure ontology to track the design issues generated for each medium. Further analysis identified the distribution of cognitive effort measured by problem-solution indexes. Preliminary results show large differences when using the two media: The iVR was found to support a higher frequency of solution-focused issues generated by the student and to maintain a lower Problem-Solution Index for the student than for the tutor, serving as an empirical foundation for further research on the effects of deploying this technology in the design studio.

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APA

Sopher, H., Casakin, H., & Gero, J. S. (2022). Effect of Immersive VR on Student-Tutor Interaction in Design Crits. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 123–132). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2022.1.123

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