Abstract
Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.
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CITATION STYLE
Pornsakulpaisal, R., Ahmed, Z., Bok, H., de Carvalho Filho, M. A., Goka, S., Li, L., … Moffett, J. (2023). Building digital escape rooms for learning: From theory to practice. Clinical Teacher, 20(2). https://doi.org/10.1111/tct.13559
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