A method is presented for representing botanical trees, given three-dimensional points and connections. Limbs are modeled as generalized cylinders whose axes are space curves that interpolate the points. A free-form surface connects branching limbs. 'Blobby' techniques are used to model the tree trunk as a series of non-circular cross sections. Bark is simulated with a bump map digitized from real world bark; leaves are textures mapped onto simple surfaces.
CITATION STYLE
Bloomenthal, J. (1985). MODELING THE MIGHTY MAPLE. Computer Graphics (ACM), 19(3), 305–311. https://doi.org/10.1145/325165.325249
Mendeley helps you to discover research relevant for your work.