Abstract
In this paper we describe the process of designing an educational Virtual Reality (VR) application for university medical students to learn how to set up a work place ergonomically correct. We focus on commercially available hardware and a commercial game engine. This was a collaboration between medical experts and VR experts to achieve the ideal results. This use case builds on research of 3D user interfaces (UI) to create an UI system that novice VR-users can use intuitively. Next steps include a user study to compare immersive and non-immersive versions, as well as learn effects in VR.
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CITATION STYLE
Mayer, E., Kriszun, K., Merz, L., Radon, K., Garrido, M. A., & Kranzlmüller, D. A. (2021). Designing an educational virtual reality application to learn ergonomics in a work place. In IMX 2021 - Proceedings of the 2021 ACM International Conference on Interactive Media Experiences (pp. 247–252). Association for Computing Machinery, Inc. https://doi.org/10.1145/3452918.3465504
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