Challenge design and categorization in video game design

3Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of behavior. Since challenge is an important component to the majority of games, we argue that understanding how challenge is designed is important for further research into challenge in games. © 2014 Springer International Publishing Switzerland.

Cite

CITATION STYLE

APA

Brandse, M., & Tomimatsu, K. (2014). Challenge design and categorization in video game design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8518 LNCS, pp. 669–677). Springer Verlag. https://doi.org/10.1007/978-3-319-07626-3_63

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free