Abstract
We propose the Fanky system, a facial animation tool applied to faces of 3D agents. The tool is based on an object-oriented architecture, where the face is subdivided into a set of regions called Standard Anatomical Components, each provided with its own deformation and animation parameters. The deformation algorithm of Fanky is mainly founded on a FFD based technique for the facial deformation of the character. We adopt the MPEG-4’ Facial Animation Parameters as a description format for facial expressions and animations.
Cite
CITATION STYLE
Paradiso, A., Zambetta, F., & Abbattista, F. (2001). Fanky: A tool for animating faces of 3D agents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2190, pp. 242–243). Springer Verlag. https://doi.org/10.1007/3-540-44812-8_23
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