Abstract
Education is a need that must be possessed by every individual. One aspect that must be considered in efforts to improve the quality of education is the Teaching and Learning Process (PBM). Thus, increasing student learning outcomes will be achieved through an effective learning process. Efforts to carry out development in the education sector are a necessity that must be made to improve the quality of national education. Physical education is a learning process through physical activities that are systematically designed and structured to improve physical fitness. The purpose of this research is to make students learn to do floor exercise easier during a pandemic. In previous research, Augmented Reality technology can be applied as a learning medium for Floor Gymnastics to help users get floor exercise movements in a way that is more attractive to students. Based on the above problems, from this study the authors propose the making of useful learning applications Augmented Reality as a virtual object that appears in the media in the learning media application. In the process of making a 3D animated floor gymnastics sports learning media application, the author uses the MDLC development method.
Cite
CITATION STYLE
Asrori, N. (2022). MEDIA PEMBELAJARAN OLAHRAGA SENAM LANTAI DENGAN AUGMENTED REALITY BERBASIS ANDROID. Jurnal Informatika Dan Rekayasa Perangkat Lunak, 2(4), 559–569. https://doi.org/10.33365/jatika.v2i4.1613
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