Serious Games and Board Games Versus Cultural Changes

  • Lickiewicz J
  • Hughes P
  • Makara-Studzińska M
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Abstract

The impact of computer games on human functioning has become the sub­ject of many studies and scientific reports. With the development of technol­ogy, games have transcended boards and become part of the video entertain­ment industry. However, technology did not end traditional games. It was only a matter of time before games were extended to other areas of life. Because games were so popular, educators found that students engage quickly with educational games. The article explains the aspects of serious games (SG), which are defined as digital games used for purposes other than entertain­ment. It describes the areas in which games can be used in the educational process, their effectiveness, and controversies regarding their use.

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Lickiewicz, J., Hughes, P. P., & Makara-Studzińska, M. (2020). Serious Games and Board Games Versus Cultural Changes. Perspektywy Kultury, 30(3), 257–270. https://doi.org/10.35765/pk.2020.3003.17

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