Abstract
Computer games (or "electronic games" if you encompass those games played on console-class hardware) comprise one of the fastest-growing application markets in the world. Within the development community that creates these entertaining marvels, multi-language development is becoming more commonplace as games become more and more complex. Today, asking a development team to construct a database-enabled Web site with the requirement that it be written entirely in C++ would earn scornful looks and rolled eyes, but not long ago the idea that multiple languages were needed to accomplish a given task was scoffed at.
Cite
CITATION STYLE
Phelps, A. M., & Parks, D. M. (2004). Fun and Games: Multi-Language Development. Queue, 1(10), 46–56. https://doi.org/10.1145/971564.971592
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