PENGEMBANGAN MEDIA GAME EDUKASI BERBASIS ANDROID PADA TOPIK BILANGAN BULAT KELAS VI SEKOLAH DASAR

  • Karseno
  • Sariyasa
  • I.G. Astawan
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Abstract

Online learning during this pandemic has an impact on students' low mathematics learning outcomes caused by the difficulty of teachers in explaining the material and the lack of learning media. This development research aimed to develop a valid and practical educational game media Android-based on the integers topic for grade VI Elementary School. This research was carried out using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The educational game entitled “Ayo Selamatkan Bumi”. This game contained math subject on the topic of integers. The data collection method used a questionnaire involving experts, teachers, and students. The validity test of educational games was conducted by two material experts, two learning media experts, and two practitioners. A limited trial was conducted online at 9 grade VI students of SD Negeri 2 Banjar Anyar to determine the practicality of the educational game. The results of the validity test and limited trial were analyzed using the mean formula to determine the average score. The results showed that the material expert score was 4.85 and media expert score was 4.88 which means superfine. As for practicality, the score was 4.5 with superfine criteria. It can be concluded that this educational game can be used as a mathematics learning media on the integers topic for grade VI students of Elementary School.

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APA

Karseno, Sariyasa, & I.G. Astawan. (2021). PENGEMBANGAN MEDIA GAME EDUKASI BERBASIS ANDROID PADA TOPIK BILANGAN BULAT KELAS VI SEKOLAH DASAR. Jurnal Teknologi Pembelajaran Indonesia, 11(1), 16–25. https://doi.org/10.23887/jurnal_tp.v11i1.621

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