Abstract
Mid-air 3D sketching has been mainly explored in Virtual Reality (VR) and typically requires special hardware for motion capture and immersive, stereoscopic displays. The recently developed motion tracking algorithms allow real-time tracking of mobile devices, and have enabled a few mobile applications for 3D sketching in Augmented Reality (AR). However, they are more suitable for making simple drawings only, since they do not consider special challenges with mobile AR 3D sketching, including the lack of stereo display, narrow feld of view, and the coupling of 2D input, 3D input and display. To address these issues, we present Mobi3DSketch, which integrates multiple sources of inputs with tools, mainly diferent versions of 3D snapping and planar/curves surface proxies. Our multimodal interface supports both absolute and relative drawing, allowing easy creation of 3D concept designs in situ. The efectiveness and expressiveness of Mobi3DSketch are demonstrated via a pilot study.
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CITATION STYLE
Kwan, K. C., & Fu, H. (2019). Mobi3Dsketch: 3D sketching in mobile ar. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3290605.3300406
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