Abstract
The use of virtual reality (VR) in project design can be a useful tool to facilitate collaborative remote work, decision-making, and spatial comprehension. Likewise, it can be a good instrument in the teaching-learning process of architecture. Here we analyze a collective remote work experience where architecture students used 3D modeling and immersive VR in a two-week activity led by professors. We seek to understand the impact of these technologies on the creative, learning, and representational processes of the students through surveys, interviews, and observations. The results show that time for training and experimentation is essential, that teaching teams require greater acceptance of change, that the final formats must be consistent with the tools used, and that there is a great difference in the perception of these technologies between men and women.
Author supplied keywords
Cite
CITATION STYLE
Wagemann, E., & Martínez, J. (2022). IMMERSIVE VIRTUAL REALITY (VR) FOR LEARNING IN ARCHITECTURE. EGA Revista de Expresion Grafica Arquitectonica, 27(44), 110–123. https://doi.org/10.4995/EGA.2022.15581
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.