Algorithms for Finding Approximate Formations in Games

0Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted subsets of the entire strategy space. We develop algorithms to identify rationally closed subsets of the strategy space under given size constraints. First, we modify an existing family of algorithms for rational closure in two-player games to compute a related rational closure concept, called formations, for n-player games. We then extend these algorithms to apply in cases where the utility function is partially specified, or there is a bound on the size of the restricted profile space. Finally, we evaluate the performance of these algorithms on a class of random games.

Cite

CITATION STYLE

APA

Jordan, P. R., & Wellman, M. P. (2010). Algorithms for Finding Approximate Formations in Games. In Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010 (pp. 798–804). AAAI Press. https://doi.org/10.1609/aaai.v24i1.7635

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free