The application and simulation of animation scene construction and rendering technology are the key links in animation production. Through modeling, rendering and simulation of virtual scenes, realistic animation scenes can be created, bringing immersive visual experience to the audience. This paper will discuss how to combine Computer aided design (CAD), Virtual reality (VR) and Generative adversarial networks (GAN) technologies to apply to animation scene construction and rendering technology application and simulation, and how to use these technologies to bring better visual effects and higher production efficiency to animation production. From the experimental results, the modeling accuracy of the algorithm has reached more than 96%, which shows that the algorithm is excellent in establishing accurate scene models. The algorithm can also accurately calculate the position and posture of objects in the scene, so as to achieve more accurate occlusion relationship calculation and back rendering. This provides an effective technical means for the further application and growth of VR.
CITATION STYLE
Yan, J., & Pu, P. (2024). Application and Simulation of Animation Scene Construction and Rendering Based on Generative Adversarial Networks. Computer-Aided Design and Applications, 21(S12), 66–81. https://doi.org/10.14733/cadaps.2024.S12.66-81
Mendeley helps you to discover research relevant for your work.