Abstract
Telepresence systems with AR/VR immerse a remote user in a local physical environment, enabling virtual travel, remote guidance, and collaborative design. Contemporary systems typically rely on 360° video or RGB-D reconstruction - each with trade-offs between visual fidelity and spatial perception. Emerging rendering techniques like Gaussian Splatting unify these strengths, offering photo-realistic scene representations with spatial interactivity. However, due to the long training times required, updating such scenes in real-time is still largely infeasible. We present GaussianNexus, a system that applies Gaussian Splatting to room-scale telepresence. Our system uses Gaussian Splatting as the primary scene representation medium, and a 360° camera to stream and track 2D and 3D dynamic changes. For live 2D interaction, the system overlays rectified video onto user-selected surfaces. For live 3D interaction, users identify dynamic objects in the environment, which are then segmented, tracked and synchronized as real-time updates to the Gaussian Splatting environment, enabling smooth, low-latency telepresence without retraining. We demonstrate the utility of GaussianNexus through 2 example applications and evaluate it in a usability test.
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CITATION STYLE
Huang, X., Frehlich, D., Xia, Z., Gholami, P., & Xiao, R. (2025). GaussianNexus: Room-Scale Real-Time AR/VR Telepresence with Gaussian Splatting. In UIST 2025 - Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, Inc. https://doi.org/10.1145/3746059.3747693
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